GameGuides Sign in
Necromancer Endgame S14

Corpse Explosion Necromancer

by Odealo · 1 d ago

No votes yet

Introduction

The Corpse Explosion Necromancer is a Fire and Physical caster that turns dead enemies into chain reactions and clears dense maps quickly. Desecrate supplies corpses on demand, and Blood Warp keeps the pace high between packs.

Skill Allocation

Corpse Explosion 20Desecrate 20Amplify Damage 1Revive 1Blood Warp 1

How to spend your points

  1. Start with a conventional necromancer using Desecrate, some curse support and a few skeletons or bone skills for safe early kills.
  2. Once you have enough points, max Corpse Explosion and Desecrate.
  3. Build Amplify Damage and Revive up before entering maps; the guide gives no exact point counts for them.
  4. Put leftover points into Blood Warp for faster movement, then add skill levels, FCR and fire damage later.
  5. A respec is only needed if you want to reshuffle points; the core order stays the same.

Recommended Breakpoints

39% minimumFaster Hit Recovery
56% recommendedFaster Hit Recovery
75% minimumFaster Cast Rate
125% recommendedFaster Cast Rate

Stat Allocation

Strengthenough for gear
Dexterityenough for gear
Vitalitysolid life pool early on
Energymost remaining points for endgame

Pros / Cons

  • Fire and physical damage cover many resistances
  • Revives add protection without changing the playstyle
  • Energy-scaled Bone Armor gives strong physical defense
  • Amplify Damage boosts the physical part
  • Bosses need more setup and support than mapping
  • 125% FCR limits gear choices

Gear

Weapon
Death's Web premium option with sustainHeart of the Oak balanced alternative with FCR and resistances
Shield
Boneflame strongest offensive pickHomunculus more defensive, with block and manaSplendor on a +Corpse Explosion head
Helm
Kira's Guardian good for fire setups, can hold facetsHarlequin Crest easy mix of skills and life
Body Armor
Atma's Wail FCR makes 125% easierQue-Hegan's Wisdom also FCRSkin of the Vipermagi good progression option
Gloves
Magefist default choiceTrang-Oul's Claws solid alternative
Belt
Arachnid Mesh +1 skills and FCR
Boots
Silkweave mana after each killWaterwalk for max block variants
Rings
The Stone of Jordan when FCR is already covered

Charms

Charms
Hellfire Torch starting charmAnnihilus inventory charmPoison and Bone Skillers grand charms for Corpse Explosion, Desecrate and Bone Armor

Mercenary

Act 2 mercenary with Infinity and Conviction aura

Weapon
Infinity
Helm
Andariel's Visage
Armor
Fortitude
Gloves
Steelrend
Belt
String of Ears

Final Thoughts

Suits players who enjoy dense maps and want fast pack clears through chain reactions. Bosses and full optimized gear require more preparation.

Comments 0

No comments yet.

Sign in to comment.

Report post