Runes
El
#1 · Level 11
El #1
- In weapons
- +50 to Attack Rating+1 to Light Radius
- In chest / helm
- +15 Defense+1 to Light Radius
- In shield / quiver
- +15 Defense+1 to Light Radius
Required level: 11 · Group: Low
Eld
#2 · Level 11
Eld #2
- In weapons
- +75% Damage to Undead+50 to Attack Rating against Undead
- In chest / helm
- 15% Slower Stamina Drain
- In shield / quiver
- 7% Increased Chance of Blocking
Required level: 11 · Group: Low
Tir
#3 · Level 13
Tir #3
- In weapons
- +2 to Mana after each Kill
- In chest / helm
- +2 to Mana after each Kill
- In shield / quiver
- +2 to Mana after each Kill
Required level: 13 · Group: Low
Nef
#4 · Level 13
Nef #4
- In weapons
- Knockback
- In chest / helm
- +30 Defense vs. Missile
- In shield / quiver
- +50 Defense vs. Missile+30 Defense vs. Missile
Required level: 13 · Group: Low
Eth
#5 · Level 15
Eth #5
- In weapons
- -25% Target Defense
- In chest / helm
- Regenerate Mana 15%
- In shield / quiver
- Regenerate Mana 15%
Required level: 15 · Group: Low
Ith
#6 · Level 15
Ith #6
- In weapons
- +9 to Maximum Damage
- In chest / helm
- 15% Damage Taken Gained as Mana when Hit
- In shield / quiver
- 15% Damage Taken Gained as Mana when Hit
Required level: 15 · Group: Low
Tal
#7 · Level 17
Tal #7
- In weapons
- +75 Poison Damage over 5 Seconds
- In chest / helm
- Poison Resist +30%
- In shield / quiver
- Poison Resist +35%
Required level: 17 · Group: Low
Ral
#8 · Level 19
Ral #8
- In weapons
- Adds 5-30 Fire Damage
- In chest / helm
- Fire Resist +30%
- In shield / quiver
- Fire Resist +35%
Required level: 19 · Group: Low
Ort
#9 · Level 21
Ort #9
- In weapons
- Adds 1-50 Lightning Damage
- In chest / helm
- Lightning Resist +30%
- In shield / quiver
- Lightning Resist +35%
Required level: 21 · Group: Low
Thul
#10 · Level 23
Thul #10
- In weapons
- Adds 3-14 Cold Damage
- In chest / helm
- Cold Resist +30%
- In shield / quiver
- Cold Resist +35%
Required level: 23 · Group: Low
Amn
#11 · Level 25
Amn #11
- In weapons
- 7% Life Stolen per Hit
- In chest / helm
- Attacker Takes Damage of 20Attacker Takes Damage of 14
- In shield / quiver
- Attacker Takes Damage of 24Attacker Takes Damage of 14
Required level: 25 · Group: Low
Sol
#12 · Level 27
Sol #12
- In weapons
- +9 to Minimum Damage
- In chest / helm
- Physical Damage Taken Reduced by 7
- In shield / quiver
- Physical Damage Taken Reduced by 9Physical Damage Taken Reduced by 7
Required level: 27 · Group: Low
Shael
#13 · Level 29
Shael #13
- In weapons
- +20% Increased Attack Speed
- In chest / helm
- +20% Faster Hit Recovery
- In shield / quiver
- +20% Faster Block Rate
Required level: 29 · Group: Low
Dol
#14 · Level 31
Dol #14
- In weapons
- 20% Enhanced DamageHit Causes Monster to Flee +25%
- In chest / helm
- Replenish Life +20Replenish Life +7
- In shield / quiver
- Replenish Life +30Replenish Life +7
Required level: 31 · Group: Low
Hel
#15 · Level –
Hel #15
- In weapons
- Requirements -20%
- In chest / helm
- Requirements -15%
- In shield / quiver
- Requirements -15%
Required level: – · Group: Mid
Io
#16 · Level 35
Io #16
- In weapons
- +10 to Vitality
- In chest / helm
- +10 to Vitality
- In shield / quiver
- +10 to Vitality
Required level: 35 · Group: Mid
Lum
#17 · Level 37
Lum #17
- In weapons
- +10 to Energy
- In chest / helm
- +10 to Energy
- In shield / quiver
- +10 to Energy
Required level: 37 · Group: Mid
Ko
#18 · Level 39
Ko #18
- In weapons
- +10 to Dexterity
- In chest / helm
- +10 to Dexterity
- In shield / quiver
- +10 to Dexterity
Required level: 39 · Group: Mid
Fal
#19 · Level 41
Fal #19
- In weapons
- +10 to Strength
- In chest / helm
- +10 to Strength
- In shield / quiver
- +10 to Strength
Required level: 41 · Group: Mid
Lem
#20 · Level 43
Lem #20
- In weapons
- 75% Extra Gold From Monsters
- In chest / helm
- 50% Extra Gold From Monsters
- In shield / quiver
- 50% Extra Gold From Monsters
Required level: 43 · Group: Mid
Pul
#21 · Level 45
Pul #21
- In weapons
- +75% Damage to Demons+100 to Attack Rating against Demons
- In chest / helm
- +50% Enhanced Defense+30% Enhanced Defense
- In shield / quiver
- +50% Enhanced Defense+30% Enhanced Defense
Required level: 45 · Group: Mid
Um
#22 · Level 47
Um #22
- In weapons
- +10% Chance of Open Wounds+120 Open Wounds Damage per Second+25% Chance of Open Wounds
- In chest / helm
- All Resistances +15
- In shield / quiver
- All Resistances +22
Required level: 47 · Group: Mid
Mal
#23 · Level 49
Mal #23
- In weapons
- Prevent Monster Heal
- In chest / helm
- Magic Damage Taken Reduced by 7
- In shield / quiver
- Magic Damage Taken Reduced by 9Magic Damage Taken Reduced by 7
Required level: 49 · Group: Mid
Ist
#24 · Level 51
Ist #24
- In weapons
- 30% Better Chance of Getting Magic Items
- In chest / helm
- 30% Better Chance of Getting Magic Items25% Better Chance of Getting Magic Items
- In shield / quiver
- 30% Better Chance of Getting Magic Items25% Better Chance of Getting Magic Items
Required level: 51 · Group: Mid
Gul
#25 · Level 53
Gul #25
- In weapons
- 50% Bonus to Attack Rating20% Bonus to Attack Rating
- In chest / helm
- +4% to Maximum Poison Resist+5% to Maximum Poison Resist
- In shield / quiver
- +4% to Maximum Poison Resist+5% to Maximum Poison Resist
Required level: 53 · Group: Mid
Vex
#26 · Level 55
Vex #26
- In weapons
- 7% Mana Stolen per Hit
- In chest / helm
- +4% to Maximum Fire Resist+5% to Maximum Fire Resist
- In shield / quiver
- +4% to Maximum Fire Resist+5% to Maximum Fire Resist
Required level: 55 · Group: High
Ohm
#27 · Level 57
Ohm #27
- In weapons
- +45% Enhanced Damage+50% Enhanced Damage
- In chest / helm
- +4% to Maximum Cold Resist+5% to Maximum Cold Resist
- In shield / quiver
- +4% to Maximum Cold Resist+5% to Maximum Cold Resist
Required level: 57 · Group: High
Lo
#28 · Level 59
Lo #28
- In weapons
- +20% Deadly Strike
- In chest / helm
- +4% to Maximum Lightning Resist+5% to Maximum Lightning Resist
- In shield / quiver
- +4% to Maximum Lightning Resist+5% to Maximum Lightning Resist
Required level: 59 · Group: High
Sur
#29 · Level 61
Sur #29
- In weapons
- +4 Life after each KillHit Blinds Target
- In chest / helm
- Increase Maximum Mana 5%
- In shield / quiver
- +75 to Mana+50 to Mana
Required level: 61 · Group: High
Ber
#30 · Level 63
Ber #30
- In weapons
- +20% Chance of Crushing Blow
- In chest / helm
- Physical Damage Taken Reduced by 6%Physical Damage Taken Reduced by 8%
- In shield / quiver
- Physical Damage Taken Reduced by 6%Physical Damage Taken Reduced by 8%
Required level: 63 · Group: High
Jah
#31 · Level 65
Jah #31
- In weapons
- Ignore Target's Defense
- In chest / helm
- Increase Maximum Life 5%
- In shield / quiver
- +75 to Life+50 to Life
Required level: 65 · Group: High
Cham
#32 · Level 67
Cham #32
- In weapons
- Freezes Target +3
- In chest / helm
- Cannot Be Frozen
- In shield / quiver
- Cannot Be Frozen
Required level: 67 · Group: High
Zod
#33 · Level 69
Zod #33
- In weapons
- Indestructible
- In chest / helm
- Indestructible
- In shield / quiver
- Indestructible
Required level: 69 · Group: High