Introduction
This Necromancer clears packs with an expanding poison wave and uses Blood Warp to stay mobile between fights. It is strongest for fast mapping and weaker against single targets.
Skill Allocation
Poison Nova 20Desecrate 20Poison Strike 20Blood Warp 20Golem Mastery 10Bone Armor 1Lower Resist 1
How to spend your points
- Level first with a simpler caster or summoner setup.
- Max Poison Strike and Desecrate to carry early progression.
- Max Poison Nova once you have enough skill points, mana, and FCR.
- Invest heavily in Blood Warp for mobility after the poison core is done.
- Put the remaining points into Golem Mastery.
Recommended Breakpoints
39%Faster Hit Recovery
56%Faster Hit Recovery
75%Faster Cast Rate
125%Faster Cast Rate
Stat Allocation
Strengthenough for gear
Dexterityenough for gear
Vitalitylittle to none in endgame
Energymost or all remaining points
Pros / Cons
- Excellent 360-degree area coverage
- Very fast mobility through Blood Warp
- Bone Armor with Energy vs. physical damage
- Strong for early map farming
- Weak single-target damage
- Depends on expensive poison gear
- Top setups need Rainbow Facets
Gear
- Weapon
- Death's Web one-handed baseSkull Collector high-socket staff alternative
- Shield
- Trang-Oul's Wing
- Helm
- Andariel's Visage for the staff, multi-socketNecromancer Circlet rare or crafted with FCR and sockets
- Body Armor
- Skullder's Ire for a balanced Death's Web setupBlack Hades for the Skull Collector setup, socket facets
- Gloves
- Trang-Oul's Claws
- Belt
- Trang-Oul's Girth for Death's WebSiggard's Staunch for the high-FCR staff
- Boots
- Silkweave mana after each killRare Boots alternative with FRW, FHR and resists
- Amulet
- Necromancer Amulet rare or crafted with +2 skills and FCR
- Rings
- The Stone of Jordan for Death's WebConstricting Loop extra FCR for the staff setupWisp Projector option once the breakpoint is secured
Charms
- Charms
- Large Charms with +3% Poison Skill Damage main offense, fill most slotsHellfire Torch foundation of the inventoryAnnihilus foundation of the inventory
Mercenary
Act 3 Lightning Mercenary with Static Field
- Weapon
- Skyfall or Doom
- Shield
- Exile
- Helm
- Flickering Flame or Griffon's Eye
- Body Armor
- Innocence
- Gloves
- Dracul's Grasp or Occultist
- Belt
- Arachnid Mesh or Siggard's Staunch
- Boots
- Marrowwalk or strong Rare Boots
Final Thoughts
Best suited for players who want constant movement while speed farming and can afford poison gear and Rainbow Facets. It is a poor fit for anyone who wants strong single-target damage or a budget setup.
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