Introduction
The Rabies Werewolf Druid infects whole packs with a single bite, and the poison spreads from enemy to enemy while the character already runs toward the next group. It shines in densely populated maps and falls off when enemies are spread out.
Skill Allocation
Oak Sage 29Rabies 20Poison Creeper 20Feral Rage 20Lycanthropy 20Werewolf 1
How to spend your points
- Level as a Fire Druid until late Nightmare or the start of Hell, since Rabies is weak early on.
- Use Molten Boulder and Volcano for early clearing and Gust for mobility.
- Respec afterward and max Rabies, Poison Creeper, Feral Rage and Lycanthropy first.
- Keep Werewolf at one point and put all remaining points into Oak Sage.
- Keep Poison Creeper always active and use Feral Rage mainly for speed and life steal.
Recommended Breakpoints
42%Faster Hit Recovery
86%Faster Hit Recovery
Stat Allocation
Strengthenough for gear
Dexterityenough for gear, more with Stormshield for high block
Vitalityinvest everything
Energynothing
Pros / Cons
- Very fast clearing in dense maps
- Mobile playstyle with little downtime
- Very tanky
- High damage uptime
- Much weaker against spread-out enemies
- Not suited to players who want instant burst
Gear
- Weapon
- Plague Bearer sockets and poison facets for endgameGrief hybrid alternative with more physical damage
- Shield
- Stormshield extra sockets for poison facets
- Helm
- Jalal's Mane multi-socket version for more facets
- Body Armor
- Bramble
- Gloves
- Venom Grip
- Belt
- Verdungo's Hearty Cord defensive optionString of Ears more damage reduction and life steal
- Boots
- Rare Boots with faster run/walk, FHR and resistsWaterwalk useful in max block setups
- Amulet
- Shape Shifting Amulet magic version for raw damageRare/Crafted Druid Amulet more balanced stats
- Rings
- Raven Frost Cannot Be Frozen, dexterity, attack ratingBul-Kathos' Wedding Band offensive option if defense is covered
Charms
- Charms
- Hellfire Torch druid version as the baseAnnihilusShapeshifting Skillers grand charms with skill level bonus, as many as possible
Mercenary
Act 1 Vigor mercenary with Pus Spitter
- Weapon
- Pus Spitter
- Helm
- Vampire Gaze or Andariel's Visage
- Body Armor
- Shaftstop, Fortitude, or Innocence
- Gloves
- Lava Gout or durable Rare/Crafted Gloves
- Belt
- String of Ears or Verdungo's Hearty Cord
- Boots
- Rare Boots with Resistances and defensive modifiers
Final Thoughts
This build suits players who enjoy clearing maps with momentum and love dense packs. Anyone expecting strong single-target burst should look elsewhere.
Comments 0
No comments yet.
Sign in to comment.