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Druid Endgame S14

Rabies Druid

by Odealo · 5 h ago

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Introduction

The Rabies Werewolf Druid infects whole packs with a single bite, and the poison spreads from enemy to enemy while the character already runs toward the next group. It shines in densely populated maps and falls off when enemies are spread out.

Skill Allocation

Oak Sage 29Rabies 20Poison Creeper 20Feral Rage 20Lycanthropy 20Werewolf 1

How to spend your points

  1. Level as a Fire Druid until late Nightmare or the start of Hell, since Rabies is weak early on.
  2. Use Molten Boulder and Volcano for early clearing and Gust for mobility.
  3. Respec afterward and max Rabies, Poison Creeper, Feral Rage and Lycanthropy first.
  4. Keep Werewolf at one point and put all remaining points into Oak Sage.
  5. Keep Poison Creeper always active and use Feral Rage mainly for speed and life steal.

Recommended Breakpoints

42%Faster Hit Recovery
86%Faster Hit Recovery

Stat Allocation

Strengthenough for gear
Dexterityenough for gear, more with Stormshield for high block
Vitalityinvest everything
Energynothing

Pros / Cons

  • Very fast clearing in dense maps
  • Mobile playstyle with little downtime
  • Very tanky
  • High damage uptime
  • Much weaker against spread-out enemies
  • Not suited to players who want instant burst

Gear

Weapon
Plague Bearer sockets and poison facets for endgameGrief hybrid alternative with more physical damage
Shield
Stormshield extra sockets for poison facets
Helm
Jalal's Mane multi-socket version for more facets
Body Armor
Bramble
Gloves
Venom Grip
Belt
Verdungo's Hearty Cord defensive optionString of Ears more damage reduction and life steal
Boots
Rare Boots with faster run/walk, FHR and resistsWaterwalk useful in max block setups
Amulet
Shape Shifting Amulet magic version for raw damageRare/Crafted Druid Amulet more balanced stats
Rings
Raven Frost Cannot Be Frozen, dexterity, attack ratingBul-Kathos' Wedding Band offensive option if defense is covered

Charms

Charms
Hellfire Torch druid version as the baseAnnihilusShapeshifting Skillers grand charms with skill level bonus, as many as possible

Mercenary

Act 1 Vigor mercenary with Pus Spitter

Weapon
Pus Spitter
Helm
Vampire Gaze or Andariel's Visage
Body Armor
Shaftstop, Fortitude, or Innocence
Gloves
Lava Gout or durable Rare/Crafted Gloves
Belt
String of Ears or Verdungo's Hearty Cord
Boots
Rare Boots with Resistances and defensive modifiers

Final Thoughts

This build suits players who enjoy clearing maps with momentum and love dense packs. Anyone expecting strong single-target burst should look elsewhere.

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