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Druid Endgame S14

Summoner Druid

by Odealo · 5 h ago

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Introduction

This Summoner Druid fields Ravens, Wolves and Grizzlies that fight at the same time while the Druid handles positioning and support. It is very safe while leveling and works well for Mapping, especially in the Wolf-focused version.

Skill Allocation

Summon Dire Wolf 32Summon Ravens 20Summon Spirit Wolf 20Summon Grizzly 20Heart of Wolverine 15Gust 1Arctic Blast 1Cyclone Armor 1

How to spend your points

  1. Start with the Ravens and unlock the Grizzly early, without planning a respec.
  2. Once Dire Wolves are available, make them the main priority and keep Spirit Wolf and Ravens on track.
  3. Max the Grizzly for the frontline, then put the remaining points into Heart of Wolverine.
  4. Put one point each into Arctic Blast, Cyclone Armor and Gust, and spread the leftover points across the wolf skills.

Recommended Breakpoints

56%Faster Hit Recovery
68%Faster Cast Rate

Stat Allocation

Strengthenough for gear
Dexterityenough for gear
Vitalityall remaining points
Energynothing

Pros / Cons

  • Very safe progression into Maps
  • Several build directions to choose from
  • Strong against bosses once specialized
  • Good battlefield coverage from several summons
  • Clear speed is generally lower
  • Minion AI can lose damage uptime against scattered enemies

Gear

Weapon
Beast Fanaticism aura for attack speedHeart of the Oak Alternative if the mercenary provides FanaticismAthena's Wrath switch weapon for precasting
Shield
Spirit WardLidless Wall more offensive alternativeStormshield for aggressive telestomping or Hardcore
Helm
Fenris two additional Spirit WolvesSpirit Keeper defensive alternativeAldur's Stony Gaze transitional choice
Body Armor
Enigma Blink for mobilityChains of HonorArkaine's Valor
Gloves
Trang-Oul's Claws FCR and defensive utilityOccultist
Belt
Arachnid Mesh offensive choiceVerdungo's Hearty Cord defensive alternative
Boots
WaterwalkAldur's Advance
Amulet
Magic Summoning Amulet affordable, strong damageMara's Kaleidoscope more balanced
Rings
Bul-Kathos' Wedding BandThe Stone of JordanWisp Projector depending on the setup

Charms

Charms
Hellfire Torch core of the inventoryAnnihilus core of the inventorySummoning Skillers as many as you can fitFHR Charms to reach the breakpoint

Mercenary

Act 1 Vigor mercenary with Wrath and Templar's Might

Weapon
Wrath
Helmet
Andariel's Visage
Armour
Templar's Might
Gloves
Lava Gout
Belt
Razortail
Boots
Rare Boots

Final Thoughts

This build suits players who enjoy active summon play with lots of repositioning and auras. It is safe and strong for Mapping, but clears more slowly than top caster builds.

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