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Assassin Endgame S14

Blade Sentinel Assassin

by Odealo · 1 d ago

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Introduction

This build uses Blade Sentinel as a physical trap that sends spinning blades through whole packs. Most damage comes from Weapon Damage, Enhanced Damage and Deadly Strike, with Venom adding a poison layer. It is strong against packs and bosses when the blades are placed well.

Skill Allocation

Blade Sentinel 20Blade Fury 20Blade Shield 20Venom 20Claw and Dagger Mastery 20Burst of Speed 3Dragon Flight 1Fade 1Cloak of Shadows 1Shadow Warrior 1

How to spend your points

  1. Get Blade Sentinel first, then Blade Fury and Blade Shield to 20 while keeping your weapon strong.
  2. Max Venom next for an extra poison layer and better coverage against high physical resistance.
  3. Then raise Claw and Dagger Mastery and put a few points into Burst of Speed for faster blade placement.
  4. Put one point each into Dragon Flight, Fade, Cloak of Shadows and Shadow Warrior as utility.
  5. Before entering maps, the three blade skills should be at 20; afterwards better claws, Deadly Strike and attack rating drive progress.

Recommended Breakpoints

48%Faster Hit Recovery
86%Faster Hit Recovery
42%Increased Attack Speed
75%Deadly Strike

Stat Allocation

Strengthenough for gear
Dexterityenough for gear, more with a shield for blocking
Vitalityall remaining points
Energynothing

Pros / Cons

  • Very broad coverage with few map restrictions
  • Strong boss damage when blades are placed along a good path
  • Dragon Flight allows fast movement between packs
  • Works without Crushing Blow or proc-based gear
  • Blade placement strongly affects damage and clear speed
  • Crushing Blow, Open Wounds, Leech and chance-to-cast effects do not work

Gear

Weapon
Stalker's CullBartuc's Cut-Throat more accessible option
Shield
Phoenix large enhanced damage multiplierStormshield for bossing or Hardcore
Helm
Crown of Ages socket for enhanced damage or Deadly StrikeVeil of SteelGuillaume's Face midgame if Deadly Strike is shortNatalya's Totem cheap full-set option
Body Armor
FortitudeTyrael's MightThe Gladiator's Bane Critical Strike lowers the needed Deadly StrikeNatalya's Shadow early progressionTreachery early progression
Gloves
SteelrendSoul DrainerLava Gout cheaperGravepalm cheaperMagnus' Skin cheaper
Belt
String of Ears for damage reductionVerdungo's Hearty CordTrang-Oul's Girth solid progression pick
Boots
Gore RiderWar TravelerNatalya's Soul transition pick with speed and resistances
Amulet
Mara's KaleidoscopeSeraph's HymnHighlord's Wrath when more Deadly Strike is needed
Rings
Bul-Kathos' Wedding BandWisp ProjectorRaven Frost attack rating and DexterityNature's Peace early progressionBul-Kathos' Death Band early progression

Charms

Charms
Hellfire Torch Assassin version as the baseAnnihilusTrap Skiller Grand Charms as many as fitPoison Skill Damage Large Charms alternative for Venom, lower prioritySmall Charms for Life, Resistances, FHR for the remaining slots

Mercenary

Defensive Act 2 mercenary with Defiance Aura; Pride as an offensive alternative

Weapon
Reaper's Toll
Helm
Andariel's Visage
Body Armor
Templar's Might
Gloves
Steelrend
Belt
String of Ears
Boots
Rare Boots

Final Thoughts

This build suits players who want a mobile physical mapper built around traps. It rewards careful blade placement and leaves room to push clear speed, bossing or defense.

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