Introduction
This build is a fast Lightning melee Assassin that charges Claws of Thunder and releases it inside enemy packs. It clears groups very efficiently and stays mobile thanks to Dragon Flight.
Skill Allocation
Claws of Thunder 20Dragon Claw 20Claw and Dagger Mastery 20Burst of Speed 15Dragon Flight 10Weapon Block 1Fade 1Cloak of Shadows 1Shadow Warrior 1
How to spend your points
- Make Claws of Thunder your main attack early and bring up Dragon Claw and Claw and Dagger Mastery for hit chance and physical damage.
- Put a few points into Burst of Speed early so the character feels responsive before the full build is done.
- Raise Dragon Flight to about 10 points to speed up movement between packs.
- Push Burst of Speed to roughly 15 points until your intended attack breakpoint is reached.
- Spread the remaining points over Weapon Block, Fade, Cloak of Shadows or Shadow Warrior depending on how defensive you want to be.
Recommended Breakpoints
48%Faster Hit Recovery
86%Faster Hit Recovery
8000-10000 minimumAttack Rating
10000-12000 comfortableAttack Rating
Stat Allocation
Strengthenough for gear
Dexterityenough for gear, more with a shield for Max Block
Vitalityall remaining points
Energynothing
Pros / Cons
- Physical part of attacks helps against Lightning-resistant enemies
- Very fast movement and attacks with Burst of Speed
- Choose dual claws for offense or a shield for defense
- No extremely high physical weapon needed
- Single-target damage is much weaker than pack clearing
- Attack Rating must stay high for charged attacks to connect
Gear
- Weapon
- Bartuc's Cut-Throat best straightforward unique optionJade Talon defensive claw when resistances are hard to cap
- Shield
- Stormshield for Max Block and heavy physical reduction
- Helm
- Griffon's EyeKira's Guardian more defensive alternative
- Body Armor
- Ormus' Robes strongest pure damageEnigma balanced for mappingChains of Honor when resistances matter mostArkaine's Valor durable alternative
- Gloves
- Lightning Magefist extra Lightning skill scalingDracul's Grasp more sustain
- Belt
- Arachnid Mesh offensive choice with +1 skillVerdungo's Hearty Cord much more defensiveString of EarsGoldwrap useful early for IAS
- Boots
- Shadow Dancer good for the dual-claw versionWaterwalk for shield/Max Block variant
- Amulet
- Mara's Kaleidoscope all-round choice for resistances
- Rings
- Raven Frost Cannot Be Frozen and ARThe Stone of Jordan second ring with a skillBul-Kathos' Wedding Band second ring with a skill
Charms
- Charms
- Hellfire Torch foundation of the inventoryAnnihilus foundation of the inventoryMartial Arts Skillers for the remaining spaceLightning Damage Large Charms when skill levels are highSmall Charms for life, resistances, FHR and AR
Mercenary
Act 2 mercenary with Infinity
- Weapon
- Infinity
- Helm
- Andariel's Visage
- Armor
- Fortitude
- Gloves
- Steelrend
- Belt
- String of Ears
- Boots
- Goblin Toe
Final Thoughts
This build suits players who enjoy fast, aggressive melee mapping with lots of movement. Players who want a safe, slow playstyle or strong single-target damage will likely prefer something else.
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