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Paladin Endgame S14

Dragondin / Auradin

by Odealo · 5 h ago

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Introduction

An aggressive fire Paladin that spreads Holy Fire damage from its gear as it moves through the map, so enemy packs melt before melee contact. It excels at mapping and mobility, but needs very expensive endgame gear before it works well.

Skill Allocation

Resist Fire 20Blessed Aim 20Salvation 20Conviction 20Sacrifice 15

How to spend your points

  1. Level through Normal, Nightmare and early Hell with a cheap Paladin setup such as Holy Bolt, Sanctuary or Vengeance.
  2. Respec only once the core Holy Fire gear is in place, since the item aura levels are missing before that.
  3. Max Resist Fire, Blessed Aim and Salvation, and leave Holy Fire itself without hard points.
  4. Max Conviction and run it as your active aura.
  5. Put the leftover points into Sacrifice (around 10-15) or into Holy Shield for more defense.

Recommended Breakpoints

48% minimum, 86% recommendedFaster Hit Recovery
fastest practical breakpoint for your weapon and attackIncreased Attack Speed
6,000-8,000Attack Rating

Stat Allocation

Strengthenough for gear requirements
Dexterityenough for gear, optional for block chance
Vitalityall remaining points
Energyno points

Pros / Cons

  • Huge area damage even before attacking
  • Conviction lowers enemy fire resistance and defense
  • Very fast movement with Charge
  • Strong scaling from fire damage
  • Very expensive endgame setup
  • Weak until the Holy Fire gear is assembled

Gear

Weapon
Hand of Justice Phase Blade base
Shield
Dragon ideally on a high-resistance Paladin shield base
Helm
Kira's Guardian multi-socket with Fire Rainbow Facets
Body Armor
Dragon mandatory in the standard endgame version
Gloves
Hellmouth
Belt
Nosferatu's Coil when extra IAS is neededVerdungo's Hearty Cord defensive alternativeString of Ears
Boots
TearhaunchMerman's Sprocket strong mobility option
Amulet
The Rising Sun
Rings
Raven Frost first choice against freezingThe Stone of JordanBul-Kathos' Wedding Band
Weapon Swap

Charms

Charms
Hellfire Torch attributes and resistancesAnnihilusLarge Charms with Fire Skill Damage one of the strongest offensive choicesSmall Charms with Resistances for the remaining inventory space

Mercenary

Act 1 Vigor mercenary with Pus Spitter (Lower Resist)

Weapon
Pus Spitter
Helm
Flickering Flame
Body Armor
Fortitude
Gloves
Lava Gout
Belt
String of Ears
Boots
Rare Boots

Final Thoughts

This build suits players ready to take on a large endgame gear project who love fast mapping with mobility and area damage. If you want something quicker and cheaper, a conventional Paladin build is the better pick.

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