Introduction
An aggressive fire Paladin that spreads Holy Fire damage from its gear as it moves through the map, so enemy packs melt before melee contact. It excels at mapping and mobility, but needs very expensive endgame gear before it works well.
Skill Allocation
Resist Fire 20Blessed Aim 20Salvation 20Conviction 20Sacrifice 15
How to spend your points
- Level through Normal, Nightmare and early Hell with a cheap Paladin setup such as Holy Bolt, Sanctuary or Vengeance.
- Respec only once the core Holy Fire gear is in place, since the item aura levels are missing before that.
- Max Resist Fire, Blessed Aim and Salvation, and leave Holy Fire itself without hard points.
- Max Conviction and run it as your active aura.
- Put the leftover points into Sacrifice (around 10-15) or into Holy Shield for more defense.
Recommended Breakpoints
48% minimum, 86% recommendedFaster Hit Recovery
fastest practical breakpoint for your weapon and attackIncreased Attack Speed
6,000-8,000Attack Rating
Stat Allocation
Strengthenough for gear requirements
Dexterityenough for gear, optional for block chance
Vitalityall remaining points
Energyno points
Pros / Cons
- Huge area damage even before attacking
- Conviction lowers enemy fire resistance and defense
- Very fast movement with Charge
- Strong scaling from fire damage
- Very expensive endgame setup
- Weak until the Holy Fire gear is assembled
Gear
- Weapon
- Hand of Justice Phase Blade base
- Shield
- Dragon ideally on a high-resistance Paladin shield base
- Helm
- Kira's Guardian multi-socket with Fire Rainbow Facets
- Body Armor
- Dragon mandatory in the standard endgame version
- Gloves
- Hellmouth
- Belt
- Nosferatu's Coil when extra IAS is neededVerdungo's Hearty Cord defensive alternativeString of Ears
- Boots
- TearhaunchMerman's Sprocket strong mobility option
- Amulet
- The Rising Sun
- Rings
- Raven Frost first choice against freezingThe Stone of JordanBul-Kathos' Wedding Band
- Weapon Swap
Charms
- Charms
- Hellfire Torch attributes and resistancesAnnihilusLarge Charms with Fire Skill Damage one of the strongest offensive choicesSmall Charms with Resistances for the remaining inventory space
Mercenary
Act 1 Vigor mercenary with Pus Spitter (Lower Resist)
- Weapon
- Pus Spitter
- Helm
- Flickering Flame
- Body Armor
- Fortitude
- Gloves
- Lava Gout
- Belt
- String of Ears
- Boots
- Rare Boots
Final Thoughts
This build suits players ready to take on a large endgame gear project who love fast mapping with mobility and area damage. If you want something quicker and cheaper, a conventional Paladin build is the better pick.
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