Introduction
This Necromancer stacks Curses on packs and detonates them with Dark Pact for Magic Damage. It shines when mapping dense packs and is slower against single bosses.
Skill Allocation
Dark Pact 20Curse Mastery 20Iron Maiden 20Decrepify 10Weaken 10Blood Warp 1Bone Armor 1Amplify Damage 1Lower Resist 1
How to spend your points
- Early on, your mercenary and golem carry fights until Curse Mastery lets several Curses stay up at once.
- Max Dark Pact, Curse Mastery and Iron Maiden first.
- Then push Decrepify and Weaken, since they boost Dark Pact and make packs easier to control.
- Take Blood Warp and Bone Armor at one point each as soon as they become useful.
- Spread the remaining points over Curses and one-point utility depending on your party needs.
Recommended Breakpoints
39% (minimum)Faster Hit Recovery
56% (recommended)Faster Hit Recovery
75% (minimum)Faster Cast Rate
125% (recommended)Faster Cast Rate
Stat Allocation
Strengthenough for gear
Dexterityenough for gear
Vitalitycomfortable life pool during progression
Energymost remaining points in endgame setups
Pros / Cons
- Magic Damage avoids most elemental immunities
- Multiple Curses give strong control and party utility
- Energy-scaled Bone Armor physical protection
- Fast clears in dense maps
- Several Curses must be reapplied constantly for maximum damage
- 125% FCR can restrict high-end gear choices
Gear
- Weapon
- Blackhand Key best all-round pickObsession two-handed alternative
- Shield
- Darkforce Spawn
- Helm
- Harlequin Crest balanced choiceCursing Circlet offensive magic option
- Body Armor
- Skin of the VipermagiAtma's Wail more defensive
- Gloves
- Trang-Oul's ClawsMagefist for Mana regeneration
- Belt
- Arachnid MeshSiggard's Staunch more defensive
- Boots
- Silkweave Mana after each killWaterwalk more life
- Amulet
- Cursing AmuletMara's Kaleidoscope resistances
- Rings
- The Stone of JordanBul-Kathos' Wedding BandWisp Projector
Charms
- Charms
- Large Charms with +3% Magic Skill Damage maximum endgame damageCurse Skillers more balanced approachHellfire Torch starting charmAnnihilus starting charm
Mercenary
Act 4 Light Mercenary with Sanctuary Aura
- Weapon
- Insight
- Weapon
- Mang Song's Lesson
- Helm
- Harlequin Crest
- Helm
- Steel Shade
- Helm
- Andariel's Visage
- Body Armor
- Skin of the Vipermagi
- Body Armor
- Shaftstop
- Body Armor
- Innocence
- Gloves
- Magefist
- Belt
- Arachnid Mesh
- Belt
- Verdungo's Hearty Cord
Final Thoughts
Suits players who like fast rotations in dense maps and don't mind reapplying Curses constantly. It is less suited to bosses and single targets.
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