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Barbarian Endgame S14

Double Throw Barbarian

by Odealo · 1 d ago

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Introduction

The Double Throw Barbarian throws two weapons at once and the projectiles bounce between nearby enemies, clearing dense packs from range. Its damage comes almost entirely from the weapons, so Enhanced Damage, Critical Strike, and Attack Rating matter more than extra skill levels. Frenzy keeps attack and movement speed high, and Grim Ward adds damage once enemies survive longer.

Skill Allocation

Double Throw 20Throwing Mastery 20Frenzy 20Grim Ward 20Battle Orders 1Battle Command 1Battle Cry 1Natural Resistance 1Increased Speed 1Leap 1

How to spend your points

  1. Play Double Swing in the opening levels, then switch to throwing once Double Throw is available.
  2. Replace an outdated throwing weapon right away, since weapon upgrades matter more than extra skill items.
  3. Develop Throwing Mastery alongside your main attack to keep damage and attack rating solid.
  4. Use Frenzy charges from short melee bursts, then throw from range until Double Throw, Throwing Mastery, Frenzy and Grim Ward are maxed.
  5. Put remaining points into Grim Ward, and move some later points into Battle Orders if you want more survivability.

Recommended Breakpoints

27% minimum, 48% recommendedFaster Hit Recovery
6-frame Double Throw breakpoint with fully stacked FrenzyIncreased Attack Speed
10000 minimum, 12000-15000+ for endgameAttack Rating

Stat Allocation

Strengthenough for gear
Dexterityenough for gear and solid attack rating
Vitalityall remaining points
Energynothing

Pros / Cons

  • Massive physical area damage from bouncing projectiles
  • Plenty of Barbarian defensive utility
  • Strong life and mana leech
  • Very strong scaling
  • Requires high attack rating
  • Physical-resistant enemies need Amplify Damage
  • Heavily dependent on weapon quality

Gear

Weapon
Ghost Glaive Rare or crafted, high Enhanced DamageWinged Harpoon Rare or crafted, aim for Amplify DamageLacerator affordable option, pair with a strong crafted weapon
Helm
Raekor's Virtue +Double Throw levels and extra curse slotVeil of Steel straightforward damage with resistancesGiant Skull solid physical bonuses, knockback
Body Armor
Fortitude maximum raw physical damageEnigma better for mapping and repositioningTyrael's Might mobility and defense
Gloves
Soul Drainer leech and enemy physical resistance reductionSteelrend more raw damage
Belt
Nosferatu's Coil IAS and deadly strikeString of Ears more sustainVerdungo's Hearty Cord maximum survivability
Boots
War Traveler flat damage scales wellGore Rider more physical offense
Amulet
Highlord's Wrath IAS and lots of deadly strikeSaracen's Chance balanced attributes and resistances
Rings
Raven Frost cannot be frozen, attack rating and dexterityBul-Kathos' Wedding Band simple all-round option

Charms

Charms
Hellfire Torch attributes and resistancesAnnihilus attributes and resistancesMaximum Damage and Attack Rating Charms ideally with life as third modifier

Mercenary

Act 4 Dark Mercenary casting Amplify Damage

Weapon
Memory
Helm
Vampire Gaze
Body Armor
Shaftstop
Gloves
Dracul's Grasp
Belt
String of Ears

Final Thoughts

This build suits players who enjoy chasing throwing weapons and damage upgrades and can manage attack rating and Frenzy uptime. Without strong weapons and damage charms it stays well below its potential.

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