Introduction
This build uses fire traps that spread waves of fire damage over large groups, which lets it clear maps very quickly. Several traps can be active at once and their hits stack. Dragon Flight lets you hop between enemy packs constantly, which makes the build very mobile and especially strong for mapping.
Skill Allocation
Wake of Fire 20Fire Blast 20Wake of Inferno 20Dragon Flight 20Death Sentry 10Burst of Speed 10
How to spend your points
- Start with Fire Blast to get reliable fire damage before your traps come online.
- As soon as Wake of Fire unlocks, make it your main clearing skill and add Wake of Inferno as early as you can.
- Max Wake of Fire, Fire Blast and Wake of Inferno first, and add Death Sentry later for finishing dense packs.
- Push Dragon Flight to level 24 using hard points and +skill sources, since its cooldown becomes very short at that level.
- Put any leftover points into Burst of Speed, Weapon Block, or utility skills like Cloak of Shadows and Mind Blast.
Recommended Breakpoints
48%Faster Hit Recovery
86%Faster Hit Recovery
Stat Allocation
Strengthenough for gear requirements
Dexteritynothing unless gear or max block needs it
Vitalityinvest everything
Energynothing
Pros / Cons
- Very fast mapping
- Deals damage while repositioning
- Strong area damage
- Lots of assassin utility
- Heavily reliant on fire damage
- Trap speed depends on weapon and IAS
Gear
- Weapon
- GhostflameFirelizard's Talons cheaper alternative
- Shield
- Gerke's SanctuaryStormshield more physical damage reduction
- Helm
- Harlequin Crest balanced alternativeKira's Guardian for resistances and enemy fire resistance reduction
- Body Armor
- Chains of HonorOrmus' Robes more offense if defense is coveredTyrael's MightEnigma less important
- Gloves
- FrostburnMagefist
- Belt
- Arachnid MeshString of EarsVerdungo's Hearty Cord more life and defense
- Boots
- WaterwalkAldur's Advance
- Amulet
- Mara's Kaleidoscope when resistances matter more
- Rings
- Bul-Kathos' Wedding BandRaven Frost
Charms
- Charms
- Hellfire Torch assassin versionAnnihilusTrap Skill Grand Charms preferably with life or FHRLarge Charms with increased Fire Skill Damage compare damage at high skill levelsSmall Charms with Life, Resistances or FHR for missing stats
Mercenary
Act 2 Defiance mercenary with Infinity and Conviction Aura; cheaper Act 1 option with Pus Spitter
- Weapon
- Infinity
- Helm
- Andariel's Visage or Vampire Gaze
- Body Armor
- Shaftstop, Fortitude, or Innocence
- Gloves
- Dracul's Grasp
- Belt
- String of Ears or Verdungo's Hearty Cord
- Boots
- Rare Boots with resistances
Final Thoughts
This build suits players who want fast mapping and wide clears and are willing to invest in fire damage and mobility gear. Players who prefer slow, defensive play will likely find it less enjoyable.
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